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NLSC Podcast – Episode #51

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As the preview season for NBA Live 14 and NBA 2K14 heats up, we have plenty to talk about including two gameplay trailers. Join Arcane, JaoSming, Lean and myself as we talk NBA Live, NBA 2K and the real NBA in Episode #51 of the NLSC Podcast!

  • As we begin recording, we’re anticipating news on both NBA Live 14 and NBA 2K14 next gen within the next few hours. Against our better judgement, we speculate.
  • We react to the gameplay trailers for NBA Live 14 and NBA 2K14, taking a look at where both games are at.
  • What’s next for both games as the information and previews begin to flow?
  • We recap and comment on the latest details on NBA Live 14 including Ultimate Team tidbits, the return of NBA Rewind and another Twitter chat.
  • JaoSming provides us with a rundown of the Blacktop Revitalization mod for NBA 2K14 PC.
  • The 2013/2014 NBA season is almost upon us. We talk about a couple of the stories that are making the rounds leading up to opening night and offer some predictions.
  • Once again, we finish up with another installment of the listener mailbag.

Click Play to listen to the show!

Aside from our speculation at the top of the show, we don’t touch on some of the big news stories from the past 24 hours, as we had wrapped up recording by the time they broke. We’ll be sure to give our thoughts on those topics in next week’s episode. In the meantime, we invite you to give us your feedback on this week’s show, along with your thoughts on anything we discussed. Hit us up in the comments below or in this thread in the NLSC Hub. Submissions for future installments of the listener mailbag are welcome here.


General File Additions – 2013/2014 Headshot Packs

Ultimate Base Roster V58 for NBA 2K12 PC Released

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HAWK23 has returned with a new version of the Ultimate Base Roster for NBA 2K12 PC! The new release, V58, contains an amazing 44 complete season mods, including current 2013/2014 rosters updated through November 3rd, 2013. A rundown of the key features of UBR V58 is as follows:

  • We now have 44 full season mods from 1970 – Present
  • Added 1970, 1971, 1972, 1973, 1975, and Ult. 70s Basketball Roster Mods
  • Includes a “UBRV58 Association.ros” roster file which strips out all of the retro teams for those of you who just want the updated roster with flawless Season/Franchise mode. Don’t worry the normal Ultimate Base Roster V58 with all the retros is still there too.
  • Added the 12-13 Heat and 12-13 Spurs to the Ultimate Base Roster
  • Added 70+ new/improved cyberfaces for the 13-14 rookies (many converted from 2K14)
  • Added a few updated Draft Classes including Version 2 of the 2014 Draft Class
  • Tweaked ALL Season Mods for updates such as skin color, ratings, player additions, cyberface assignments, and age updates. We now have 44 full season mods, the ABA mod, the All-Legends mod, All-Star mod, the 60s, 70s, 80s, 90s Ultimate Basketball mods, and the Ultimate Base Roster (UBR) all compatible without affecting regular NBA2K12 files and they all work in season/association.
  • Current NBA Teams Rosters/Rotations up to date as of November 3, 2013.

Download the Ultimate Base Roster here! For additional information, previews and support, check out the release thread in the NBA 2K12 section of the NLSC Forum.

Ultimate Base Roster V59 for NBA 2K12 PC Released

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HAWK23 and company have released V59 of the Ultimate Base Roster, featuring 44 complete season mods and the latest rosters for the 2013/2014 season. Key features of V59 are as follows:

  • We now have 44 full season mods from 1970 – Present
  • Includes a “UBRV59 Association.ros” roster file which strips out all of the retro teams for those of you who just want the updated roster with flawless Season/Franchise mode. Don’t worry the normal Ultimate Base Roster V59 with all the retros is still there too.
  • Added accurate assistant coaches to the current teams
  • Added 7 new logos to supplement the 70′s Mods (also added new 13-14 Suns logo)
  • Updated new versions of Season Mods that better reflect accurate rookie/sophomore teams (1994-2013)
  • Tweaked ALL Season Mods for updates such as skin color, ratings, player additions, cyberface assignments, and age updates. We now have 44 full season mods, the ABA mod, the All-Legends mod, All-Star mod, the 60s, 70s, 80s, 90s Ultimate Basketball mods, and the Ultimate Base Roster (UBR) all compatible without affecting regular NBA2K12 files and they all work in season/association.
  • Current NBA Teams Rosters/Rotations up to date as of November 10, 2013.

Download the Ultimate Base Roster here! For more information, previews and support, see the release thread here in the NBA 2K12 Forum.

Ultimate Base Roster V60 for NBA 2K12 PC Released

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HAWK23 and company have just released V60 of the Ultimate Base Roster for NBA 2K12, featuring 44 full season mods and the latest 2013/2014 season rosters. If you’re still playing NBA 2K12, you’ll definitely want to pick it up ASAP. Key features of the latest release are as follows:

  • We now have 44 full season mods from 1970 – Present
  • Includes a “UBRV60 Association.ros” roster file which strips out all of the retro teams for those of you who just want the updated roster with flawless Season/Franchise mode. Don’t worry the normal Ultimate Base Roster V60with all the retros is still there too.
  • Added new versions of the 94, 95, 2004, 2012, and 2013 Mods
  • Added the 1984, 1988, 1996, 2000, and 2004 USA Teams into the UBR roster file
  • Added 8 new logos (Team Shaq, Team Chuck, 94 Rookie Phenoms, 94 Rookie Sensations, 95 Rookie Green Team, 95 Rookie White Team, Rookie East, Rookie West)
  • Added 25+ new cyberfaces spread across all season mods
  • Added 30+ new portraits spread across all season mods
  • Added 8 new jerseys for current 2013-2014 NBA teams
  • Added 5 new courts for current 2013-2014 NBA teams
  • Tweaked ALL Season Mods for updates such as skin color, ratings, player additions, cyberface assignments, and age updates. We now have 44 full season mods, the ABA mod, the All-Legends mod, All-Star mod, the 60s, 70s, 80s, 90s Ultimate Basketball mods, and the Ultimate Base Roster (UBR) all compatible without affecting regular NBA2K12 files and they all work in season/association.
  • Current NBA Teams Rosters/Rotations up to date as of November 30, 2013.

Download the Ultimate Base Roster here! For additional previews, support and information on future developments, be sure to check out the release thread here.

NLSC Podcast – Episode #57

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Episode #57 of the NLSC Podcast is out now! Arcane, JaoSming and I are your hosts this week as we’re joined by special guest Vl@d Zola Jr., creator of the fantastic RED MC and REDitor tools for the NBA 2K series.

  • We welcome Vl@d to the Podcast and talk a little about what RED MC means for the modding community.
  • What are some of the cool things we can expect from RED MC this year? When can we expect to see it?
  • Andrew and Ben are finally on PlayStation 4 and can offer hands-on impressions of NBA 2K14 next gen. The results may surprise you.
  • Ben is waiting for his copy of NBA Live 14 to arrive, but Andrew has the game and a few initial impressions to share.
  • JaoSming also offers his latest thoughts on both games, including the troubles with NBA Live 14′s updates.
  • Do we expect our impressions of both games to change as we continue to play them, especially with the forthcoming patches?
  • We wrap up with some NBA talk and a cliffhanger (of sorts).

Click Play to listen to the show!

Let us know what you thought of this week’s episode, as well as your opinion on any of the topics that we discussed, either in the comments below or here in the NLSC Hub section of the Forum. If you’d like to submit a question, comment or topic suggestions for a future episode of the NLSC Podcast, hit us up in the comments or the mailbag thread.

RED MC for NBA 2K14 PC, Xbox 360, & PS3 Released!

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Vl@d Zola Jr. has released the updated version of his amazing save editing tool RED MC, which now supports NBA 2K14 current gen files! For those who are unaware, this tool allows modders to completely customize NBA 2K games to essentially whatever they’d like. 2K12′s Ultimate Base Roster, the annual NCAA mods and my many street mods are all possible thanks to the abilities of this tool.

If you want to learn how to use the tool, my numerous tutorials from last year still apply for the new version; you can check those out here. When patchers release their mods, be sure to keep an eye on our Releases Forum, and remember we offer free file hosting in our Download Database.

You can get all information on RED MC, its pay-for licenses, technical support, and download links in its Official Forum Thread. To hear from Vlad himself, and learn about future plans for RED MC, check out the recent NLSC Podcast!

NLSC Podcast – Episode #58

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With JaoSming battling some temporary issues with his Internet connection, Episode #58 of the NLSC Podcast features the dynamic duo of Arcane and myself. Join us as we talk about the latest NBA Live 14 and NBA 2K14 news, our recent experiences with both games and the recent happenings in the NBA.

  • We begin with some housekeeping matters and community news. With any luck, forthcoming server upgrades will prevent some of the downtime that we’ve been experiencing lately.
  • The new version of RED MC with support for NBA 2K14 is out now! We should be seeing some excellent mods from our community in the near future.
  • Millertime2325 is working on an update for the SNES version of NBA Jam Tournament Edition, which should be fun.
  • A couple of issues have been plaguing NBA 2K14 next gen recently, including lengthy load times when playing offline and controversy surrounding VC. We weigh in on the situation.
  • We talk about our latest experiences with NBA 2K14. Andrew wants your gaming tips!
  • Ben’s still waiting on his copy of NBA Live 14, but he has some more impressions based on the demo.
  • We discuss the most recent roster updates for NBA Live 14 and NBA 2K14. Is Synergy’s automated system ultimately hindering NBA Live’s roster updates?
  • Moving on to the real NBA, we offer a couple of thoughts on the trade that sent Rudy Gay to the Sacramento Kings.
  • We also talk about Kobe’s return, Stephen Jackson’s signing with the Clippers and a couple of other recent news items from around the league.
  • The NBL gets brief, obligatory mention.
  • We wrap up this week’s episode with some talk about other PlayStation 4 games that we’re currently playing.

Click Play to listen to the show!

Let us know what you thought of this week’s show and give us your take on any of the topics that we discussed (including those tips for NBA 2K14) in the comments below, as well as in this thread in the Forum. Also feel free to hit us up with any submissions for future installments of the listener mailbag.


Ultimate Base Roster V61 for NBA 2K12 PC Released

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HAWK23 and company have released V61 of the Ultimate Base Roster for NBA 2K12 PC. The latest version of UBR includes updated rosters for the 2013/2014 season and 44 full season mods in total. A full rundown of the major updates in V61 is as follows:

  • We now have 44 full season mods from 1970 – Present
  • Includes a “UBRV61 Association.ros” roster file which strips out all of the retro teams for those of you who just want the updated roster with flawless Season/Franchise mode. Don’t worry the normal Ultimate Base Roster V61 with all the retros is still there too.
  • Added 15+ new cyberfaces spread across all season mods
  • Added 8+ new portraits spread across all season mods
  • Tweaked ALL Season Mods for updates such as skin color, ratings, player additions, cyberface assignments, and age updates. We now have 44 full season mods, the ABA mod, the All-Legends mod, All-Star mod, the 60s, 70s, 80s, 90s Ultimate Basketball mods, and the Ultimate Base Roster (UBR) all compatible without affecting regular NBA2K12 files and they all work in season/association.
  • Current NBA Teams Rosters/Rotations up to date as of December 1, 2013.

Download the Ultimate Base Roster here! For more previews, information and support, please see the release thread.

NLSC Podcast – Episode #60

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We’re not wasting any time getting back into our digital broadcasting duties, as Episode #60 of the NLSC Podcast is out now. Join Arcane, JaoSming and myself as we discuss the latest events in the community, our recent basketball gaming experiences and more.

  • Issues with Virtual Currency and server downtime have been causing quite a bit of outrage for NBA 2K14 gamers. We weigh in on the situation.
  • Online issues aside, have we been enjoying NBA 2K14 next gen as of late?
  • Recent updates and more hands-on time with the game have served to make NBA Live 14 more enjoyable for JaoSming. It seems he’s not alone there.
  • The community has an opportunity to provide quality, constructive feedback to the NBA Live 14 development team. We intend to take advantage of it.
  • We provide a rundown of some our recent modding projects and plans for the near future.
  • 2014 marks the 20th anniversary of the NBA Live series. We’ll be doing a thing or two to celebrate the occasion as the year goes on.
  • Our NBA discussion for the week includes struggling teams, a rash of injuries and an idea that would make for the most exciting trade deadline in league history.

Click Play to listen to the show!

If you’ve got any feedback on this week’s show or opinions about any of the topics that we discussed, we’d love to hear from you. Sound off in the comments below, as well as in this thread in the Forum. We’ll also be looking to do some more listener mailbags throughout the year, so hit us up with any submissions, be they questions you’d like us to answer or topics you’d like to hear us discuss.

Ultimate Base Roster V1 for NBA 2K14 PC Released

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HAWK23 and company have finally brought the Ultimate Base Roster to NBA 2K14 PC! The long-running mod pack for NBA 2K12, which features 44 complete season mods including current 2013/2014 season rosters, is being converted for use with NBA 2K14 and the initial version is now available.

Download V1 of the Ultimate Base Roster for NBA 2K14 PC here! For more information, previews and support, be sure to check out the release thread.

Ultimate Base Roster V2 for NBA 2K14 PC Released

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HAWK23 and company have released V2 of the Ultimate Base Roster for NBA 2K14 PC. The latest release includes new faces and portraits, signature skills for all the retro season mods from 1980 through 1999, and a few other fixes and updates. A rundown of the key features of V2 is as follows:

  • Approximately 85 new CFs added/fixed that were missing (more still to do)
  • A few jerseys were added that were missing
  • Approximately 20 new portraits were added across the mods (shown below)
  • All of the Season Mods from 1980 – 1999 now have Sig Skills
  • Animations and some gear updates were made for the Season Mods
  • Some statistical issues in the 1980′s mods were fixed
  • Some other minor logo tweaks and other issues were fixed
  • Rosters still accurate as of 1/1/2014 (will update current rosters in V3)

Download the Ultimate Base Roster for NBA 2K14 here! For more information, previews and support, be sure to check out the release thread.

March Madness 2K14 Mod Released

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Project leader bigh0rt has released the first full version release of an NCAA mod for NBA 2K14 PC. Titled March Madness 2K14, the v1 release is easily one of the most comprehensive NCAA mods released for an NBA PC game. bigh0rt‘s description sums it up best;

What started as a simple 5-team Demo has evolved into the most in-depth, accurate College Basketball project the NLSC has ever seen! Accurate looks, ratings, styles of play, presentation, overlays; you name it!

No hyperbole needed, bigh0rt and those helping the project have truly delivered with this mod. Featuring 30 NCAA teams (with plans for expansion) complete with accurate uniforms, courts, team gear, coach profiles, playbooks, and even player gear, ratings, and appearances, bigh0rt’s return to PC modding is nothing short of impressive. Best of all, there are two versions of the mod release: a Lite Version that does not overwrite or conflict with the NBA game, and a Full Version that includes a CBS scoreboard, NCAA fight song soundtrack, authentic dornas, and Association mode support.

You can get the mod and additional information in the Release Thread. It is also worth mentioning that behindshadows is also working on his annual college mod as well, which you can check out here.

NLSC Podcast – Episode #65

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Episode #65 of the NLSC Podcast is out now, featuring a three man panel of Arcane, JaoSming and myself. Join us as we discuss the latest community projects, a couple of new features here on the NLSC, our latest thoughts on and experiences with NBA Live 14 and NBA 2K14, David Stern’s retirement and more.

  • JaoSming has launched a couple of new weekly features, Dumb Fact Monday and The Tuesday Triple. We talk a little about the first week’s topics.
  • bigh0rt and company have released the initial full version of the March Madness 2K14 mod for NBA 2K14 PC, a tremendous project that even garnered some attention from Kotaku.
  • Millertime2325′s NBA Jam 2K14 project for the Super Nintendo version of NBA Jam Tournament Edition is shaping up quite nicely. Bring on MJ!
  • We’re still having fun with NBA Live 14, but server issues with Ultimate Team raise some concerns about the new generation of gaming.
  • Andrew received a ’92-’93 Michael Jordan card in NBA 2K14′s MyTEAM mode and was instantly transported back to his youth.
  • JaoSming shares some further impressions of MyGM in NBA 2K14, along with a few tips on how to best utilise Virtual Currency.
  • We follow up on a couple of topics from last week including 2K’s official roster updates and Locker Codes.
  • The Saga of Andrew’s NBA 2K13 CD Key finally has a resolution, bringing about a happy ending to a tumultuous journey.
  • We offer a few thoughts on David Stern, who has retired his post as NBA commissioner after 30 years.
  • This week’s episode wraps up with a discussion of the All-Star reserves and a couple of other NBA topics.

Click Play to listen to the show!

We’re always keen to hear your thoughts on the Podcast as well as any of the topics that we discussed, so feel free to have your say in the comments below or here in the Forum. If you’ve got any topic suggestions or mailbag questions, be sure to post them in this thread.

Ultimate Base Roster V3 for NBA 2K14 PC Released

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HAWK23 and company have released V3 of the Ultimate Base Roster for NBA 2K14 PC. The latest release includes updated 2013/2014 season rosters, Draft Classes from 1976 to 2015, new player faces and team artwork, and other enhancements. A rundown of the key features of V3 is as follows:

  • Added updated version of the Ultimate Base Roster (UBR)
  • Added all Draft Classes (1976-2015 [excluding the 1977 Draft Class])
  • Added the 70′s Ult Basketball V1 Roster
  • Added improved animations for players in the UBR
  • Enabled 14, 29, and 58 game seasons in Association mode
  • Added enhanced logos for retro teams by UTP (tweaked by me)
  • Added approximately 125+ CFs added/fixed that were missing
  • A few jerseys were added
  • A few new portraits were added
  • All of the Season Mods from 1980 – 1999 now have Sig Skills
  • Rosters accurate as of 2/6/2014 (compatible/based off Meds)

The Ultimate Base Roster is available to download here. Be sure to check out the release thread in the Forum for more previews, information and support.


Ultimate Base Roster V4 for NBA 2K14 PC Released

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It’s only been a couple of days since the last release, but HAWK23 and company have released V4 of the Ultimate Base Roster for NBA 2K14 PC. The new version contains a few updates and fixes, which are as follows:

  • Added updated version of the Ultimate Base Roster (UBR) (fixed some portraits and coaches)
  • Added 275+ CFs across all mods (new and updated retro cyberfaces)
  • Added Version 2 of the 2014 Draft Class (CFs courtesy byronray14)
  • 31 new portraits were added (Rookie Prospects)
  • Added updated 1980′s and 1990′s Sliders
  • Added approx. 50 courts (courtesy UTP) – these are currently unassigned
  • Rosters accurate as of 2/7/2014 (compatible/based off Meds)

Pick up the Ultimate Base Roster here in our Downloads section! For more previews, information and support, please see the UBR release thread.

NLSC 2013/2014 Open Source Roster for NBA 2K14

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I’ve been meaning to get into some NBA 2K modding for the past couple of years, so I’ve finally bitten the bullet and released something. What I’ve come up with is an open source 2013/2014 season roster update for NBA 2K14 PC. In a nutshell, I don’t know how often I’ll be able to update the rosters, but I’d like to get an open source roster out there that other modders can take and use as a base for their own current season updates.

The current release is quite basic, featuring lineups and rotations that have been updated as of February 9th, 2014. I’ve also corrected a couple of jersey numbers from the February 9th official roster update, removed all injuries and added Anthony Davis to the West All-Stars in place of Kobe Bryant, who has been ruled out of this year’s game due to his knee injury.

In the long run, I’d like to make adjustments to player ratings, add missing historic players and include other enhancements to not only provide a solid roster update, but also provide a quality base roster to provide a leg up for anyone who wants to maintain a regular roster update for NBA 2K14 PC. It’s an open source community project however, so even if I can’t spend much time on it myself, it’s my hope that others in the community will be able to contribute. As such, I encourage anyone to take it and immediately start working on their own update if they wish.

Pick it up here in our Downloads section! For more information, please see this thread.

The Tuesday Triple: Tips for PC Patchers

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This is The Tuesday Triple, where I attempt to break down random topics into three points, and maybe an “and one” if I need it. Similar to the established Friday Five by Andrew, the topics will be related to basketball video games and their communities as a whole.

It is amazing for me to look back on my almost 9 years of being active here in the NLSC community and see how much, and how little, has changed. When I first found the NLSC I was looking for updates for my friend’s PC copy of NBA Live 2000. When I was forced to make an account that I never used in 2003, it was to learn more about the recently released NBA Live 2004. Finally, in 2005 I posted for the first time, sharing a mod I created for NBA Live 2005. While the technology, tools, and games have changed over the years, I am genuinely surprised how the patching culture has evolved, but still deals with the same issues. Here are some tips I have for patchers releasing patches for the current or past NBA games.

NBA Live 2005 Hoop it up modMy first mod, Hoop it Up 2005

Free Throw – Do It for Yourself

Yes, the titles of these points are going to sound very self-help like and cheesey, but really how else can I say it? You should only be actively modding and patching these games if you are doing it for the benefit of yourself as the highest priority. Whether it be for the need of fixing a game’s bug, a want for fictional updates, or just for the kicks of making something silly, you should not be patching unless you are getting something out of it for yourself.

At the same time monetary gain is not, in my opinion, something that should motivate anyone to patch. The same can be said for those trying to patch for recognition or personal “fame”.  It is no longer surprising for me to witness a patcher breakdown and quit, as has happened multiple times recently, because they were not happy with the lack of a spotlight on themselves, or the money (i.e. donations) weren’t good enough “support” for them to continue.

The common trend here is the personality of those who last a while within this community, and those who disappear. Those who are patching things that are interesting enough for themselves to keep doing it year after year, and who are truly patching for themselves and their own interests, are the ones that continue to have fun and stick around with patching for a long time. Those who come around to be the next “star” of the patching world, or are looking to make a quick buck, are the ones that fizzle out, usually in some kind of manner detrimental to the community.

SUM 07 Team SelectMy first huge community project, SUM 07.

Layup – Do It for the Community

Making patches or resources for the community is usually the second step for a patcher after doing their own work. They may get requests to make certain patches or they could get roped into a larger mod. Either way, the first point remains, there needs to be some kind of benefit to the individual as they help the community as well. At the same time there is that added pressure of working with or helping others.

The biggest issue I have seen with the communal aspect of patching really revolves around patch sharing or stealing. It is very easy for patchers to get attached to the files they’ve created, we’ve all felt it. Yet, in the same way with everything else, if it gets put on the Internet, it is nearly impossible to control. Putting it gently, $#!% happens. There are multiple sites that cover PC basketball mods and, unfortunately, many I’ve seen have posted my own and other NLSC patchers’ work without permission. This is where the first point helps alleviate any anger I feel when this happens year after year. Yes, someone else has uploaded my patch, took credit, or modified it without my permission, but at least I made it for myself to enjoy. Heck, you can look at it as just another way for more users to use something you made. Again, it doesn’t make it right, but it does limit any negative feelings if you focus on the good your patch did for yourself and the people playing with it, rather than focusing on the person who wronged you.

NBA 2K14 Rucker Park DayStreet mods, I will never stop making and enjoying them.

Three Pointer – Do It for Fun

It all revolves around having fun. Creating patches for basketball video games, or modding any video game, should be fun either during the creation process or provide a fun result. Back with NBA Live 07, which was a completely terrible game out of the box, the fun for me came with putting in dull work and ending up with fun gameplay at the end. With NBA 2K games, which have been damn decent out of the box, the community got to focus on enhancing the game rather than fixing it. So now, I not only end up with fun gameplay after, but I also have fun with the creative aspects of the patching process.

Trust me when I say this, having fun patching minimizes the effects of the negative things that can happen in our community. Of course we have patch stealing rules here at the NLSC that we enforce, and patchers should report these cases when they pop up. But when things happen outside of the NLSC’s, or the patcher’s ability to control, and the response is to just quit, I do not feel their mind was in the right place to begin with.

 

Hopefully this, admittedly generalized, advice is helpful for any current, lapsed, or future patchers in our community. If you have anything to add or wish to counter any of my points, please hit up the comments and I’ll be sure to reply. Thanks for reading!

NLSC Podcast – Episode #66

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Get your kicks with the NLSC Podcast, Episode #66! Join Arcane and myself as we talk NBA Live 14 and NBA 2K14, mention some upcoming modding projects and prepare to embarrass ourselves with some predictions for the 2014 All-Star Weekend.

  • The big patch is out for NBA Live 14. We’ll have some more detailed impressions in the coming weeks, but for now we encourage everyone to check out our interview with Scott O’Gallagher.
  • Unfortunately, the NBA Live 14 demo doesn’t appear to be receiving the patch. It’s a missed opportunity, but we consider the possibility it might be technically unfeasible.
  • Once again, we reflect upon the depth and accuracy of professional reviews of basketball video games.
  • Both Andrew and Arcane have some ideas for new mods that will hopefully come to fruition in the not too distant future.
  • We encourage everyone to check out JaoSming’s latest Tuesday Triple, containing some excellent advice for new and experienced modders alike.
  • The 2014 All-Star Weekend is almost upon us! We give our thoughts on the changes to this year’s events, along with our picks for all the winners.
  • We wrap up the show with a couple of other NBA related topics.

Click Play to listen to the show!

As always, feel free to hit us up with your thoughts on this week’s show, as well as any of the topics that we discussed, either in the comments below or here in the Forum. Topic suggestions and mailbag questions/comments are also welcome in this thread.

NLSC Podcast – Episode #67

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The 67th episode of the NLSC Podcast is out now, featuring Arcane, JaoSming and myself in the booth. Join us as we talk about our latest Ultimate Team experiences in NBA Live 14, new dunks in NBA 2K14, the 2014 NBA All-Star Weekend and more, including some brilliant segues.

  • The Ultra Premium Gold Pack in NBA Live 14′s Ultimate Team offers an opportunity to build a ridiculous team, but does such a shortcut have its disadvantages?
  • Andrew and JaoSming discuss their respective thoughts on Dynasty Mode in NBA Live 14, as well as their patch impressions.
  • Once again, we talk about the new tech in NBA Live 14, what needs to happen starting in NBA Live 15 and how we feel about the future of the franchise.
  • We also follow up on a few of JaoSming’s comments on NBA 2K14 from his mini-review in this week’s Tuesday Triple.
  • A new Locker Code unlocks a couple of Harrison’s Barnes dunks in NBA 2K14′s Slam Dunk Contest…well, kind of. We react.
  • After a Tweet got us excited about the possibility of a new NBA Jam game, it seems we’re not getting one…yet, anyway. We speculate.
  • We discuss a few recent events in the modding community, including a new breakthrough.
  • The 2014 NBA All-Star Weekend is recapped, the format of the dunk contest is criticised and a couple of our predictions escape mockery.
  • We wrap up the show with some trade deadline discussion. Will it be as boring as last year’s quiet deadline?

Click Play to listen to the show!

We’re always eager to hear your feedback, so let us know what you thought of this week’s show along with your take on any of the topics that we discussed, either in the comments below or here in the Forum. Topic suggestions and mailbag questions/comments are also welcome in this thread.

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