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NBA Live ’95 on NBA 2K12 Mod Released

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RayHoops1 has released the final version of his NBA Live ’95 on NBA 2K12 mod. As the name probably suggests, the mod adds complete 1994/1995 season rosters to the PC version of NBA 2K12 including faces, jerseys, courts and even era specific arena sounds. A rundown of the key features of the mod is as follows:

  • All in-game portraits for all players and coaches
  • Redone faces
  • All jerseys and courts
  • All old school dornas and real team arenas (no generic arenas for any team)
  • All warm-ups for every team
  • All mascots and cheerleaders and crowd team gear
  • NBA on TNT presentation/updated scoreboard
  • 90s NBA style team logos
  • Every player draft, D.O.B information etc
  • 90s arena pump up songs

Pick up the mod here in our Downloads section! For additional previews, information and support, check out the release thread here in the Forum.


College Hoops ’95 Mod for NBA 2K12 PC Released

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In addition to his 1994/1995 NBA season mod, RayHoops1 has released his College Hoops ’95 mod for NBA 2K12 PC, featuring 30 ranked NCAA teams from the 1995 season. It also includes four classic college teams, CBS presentation and full team artwork including jerseys, courts and logos. 95% of the players are using real faces, with the remaining 5% using generic faces due to a lack of suitable photographs.

You can get College Hoops ’95 here in our Downloads section. For more information, previews and support, check out the release thread here.

NBA Street Vol. 2 HD Remake Roster Progress Update

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Mazzocchi and I have been busy finishing up the roster end of the NBA Street Vol. 2 HD Remake, or update mod. We now have a fully working and updated roster in the game. It includes accurate ratings, heights, weights, names, and semi-accurate appearance models. Now the fun part can begin, adding all of the art that not only updates the appearance of the game, but enhances it as well.

I will be creating tutorials on how to create custom rosters as well as adding and editing textures for the game soon. In the meantime, you can check out the updated roster files and other discussion in The Virtual Hardwood Forum. You can also see the mod in action in the video below.

NLSC Podcast – Episode #40

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It’s that time of the week again! Join Arcane, JaoSming and myself for Episode #40 of the NLSC Podcast, in which we discuss the latest NBA Live 14 and NBA 2K14 news and notes, new NBA jerseys and the motivation behind modding basketball video games.

  • We quickly recap the lone piece of NBA Live 14 news this week, an interview with executive producer Sean O’Brien.
  • The NBA 2K14 Community Team-Up event took place last week. Not too many impressions as yet, but early Twitter thoughts are positive.
  • It’s been revealed that blocked dunks will be back in NBA 2K14. Great news, obviously, but should it even be an announcement?
  • A behind the scenes glimpse of Steve Kerr’s recording sessions for NBA 2K lead to some discussion on presentation and possible TNT integration.
  • The Pelicans’ jerseys have been revealed, while the Suns’ new jerseys have been teased. Naturally, we opt to play fashion critic.
  • What’s the deal with modding? We take you through the highs, the lows, the triumphs and the tragedies of one of our favourite pastimes.

Click Play to listen to the show!

We hope that you enjoy Episode #40 and as always, we’re eager to hear your thoughts on the episode as well as anything we talked about. Have your say in the comments below or in this thread in the NLSC Hub section of the Forum.

NBA Street Vol. 2 Modding Resources Available

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Along with the release of the 2013-2014 Rosters for NBA Street Vol. 2 (only the rosters, no art updates yet), I have compiled a resources thread in the Forum for all releases, tools and tutorials for playing and modding NBA Street Vol. 2 on the Dolphin Emulator. We are still early in the overall progress of the HD Remake mod, but I feel the combination of finished rosters and tutorials showing step-by-step on how to create and share texture mods for the game should speed things up a bit.

Be sure to check out the new Resources Thread, and the other NBASV2HDR threads in the Virtual Hardwood Forum.

NLSC Podcast – Episode #41

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It’s a four man panel in the NLSC Podcast this week. JaoSming, Arcane and I are joined by Lean for the first time as we discuss the latest NBA 2K14 news and notes, some great work that’s taking place around the community and answer questions in our very first mailbag segment!

  • There’s been no NBA Live 14 news this week, but through cryptic teasers and the reveal of Xbox Live Achievements for the game, we do have some interesting NBA 2K14 news to talk about.
  • Crew Mode is back! It’s good news for the basketball video gaming community as a whole, but are we personally excited? What about some of the other modes and features that have been revealed?
  • We talk a little about some of our biggest pet peeves in basketball games, from annoying features in the frontend to commentary that breaks the fourth wall.
  • JaoSming recaps some outstanding work that’s taking place in our NBA 2K13 modding community, which leads to a quick discussion on bonus content in basketball games.
  • Lean recaps the FIBA Asia Tournament and the success of the Philippine national team.
  • It’s a quiet NBA offseason right now, but we find a few things to talk about. Tristan Thompson gets a mention.
  • We answer listener questions in our very first mailbag segment!
  • The show wraps up with a few news and notes on the upcoming consoles, including the final Microsoft 180.

Click Play to listen to the show!

Thanks again to everyone who submitted questions. Please keep them coming as we’re looking to have a mailbag/listener response segment as a regular feature on the podcast. As always, please feel free to give us your thoughts on the latest episode, as well as anything we discussed, either in the comments below or here in the NLSC Forum.

College Hoops ’95 Mod for NBA 2K12 PC Updated

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RayHoops1 has released a new version (v5.0) of his College Hoops ’95 Mod for NBA 2K12 PC. For those who are unaware, the mod features 30 ranked teams from the 1995 college basketball season with correct faces for 95% of the players (some use generic faces due to a lack of suitable photographs) and complete team and presentation art updates. The latest release also adds the 1990 LSU Tigers to the selection of classic teams.

You can pick up College Hoops ’95 here in our Downloads section. For additional previews, information and support, check out the release thread.

NBA Live ’95 on NBA 2K12 Mod v4.0 Released

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RayHoops1 has released v4.0 of his NBA Live ’95 on NBA 2K12 mod, which adds complete 1994/1995 season rosters to NBA 2K12 PC. The latest release adds NBA on NBC presentation, in addition to the NBA on TNT presentation found in the previous version. Other key features include faces and portraits for all players, complete team art and custom arena music.

You can get the mod here in our Downloads section. For more information, previews and support, check out the release thread here.


NBA on NBC 98/99 Mod for NBA 2K13 PC Released by RayHoops

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RayHoops1 has released a new total conversion mod for NBA 2K13 PC, which adds complete 1998/1999 season rosters with accurate player faces, team jerseys and courts, 90s style arena music and full NBA on NBC presentation. It’s also 100% compatible with Association and MyCAREER mode, so you’re not just limited to exhibition games.

Get the mod here in our Downloads section and be sure to check out the release thread for additional information, previews and support.

Midnight Ballers Street Mod Released for NBA 2K13 PC

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Over the last six months I have learned a lot in regards to NBA 2K’s arena files and how to customize them to my liking. The latest discoveries included lightmaps and custom crowd positions, as well as removing the extra people that surround each NBA court. With nearly two weeks left before NBA 2K14 is released on PC, I am happy to announce the release of my final mod for NBA 2K13 PC, Midnight Ballers.

The mod contains 33 one-texture courts based around R4zoR‘s floor file, along with an updated wooden EBC Rucker Park created by the man himself. bedwardsroy19 has allowed me to use his fantastic post-draft PS3 roster, and Tha King supplied updated versions of the Suns and Pelicans uniforms for me to modify. I also took the extra step and updated the old Community Ballahz mod from earlier in the year, which replaces the NBA players with terrible generic players you might notice around your local courts. You can check out a full review of the mod below.

I hope you all have had as much fun as I have customizing NBA 2K13 to our liking, it truly has been the most customizable PC basketball game to date, and hopefully 2K14 will be even more flexible. You can check out this fun mod by getting it in the NLSC Downloads Database, and be sure to check out my Forum Thread for what is coming in NBA 2K14. Enjoy!

NBA on NBC 98/99 Mod v3.0 for NBA 2K13 PC Released by RayHoops

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RayHoops1 has released v3.0 of his NBA on NBC 98/99 Mod for NBA 2K13 PC. The latest release features updated dornas for the Philadelphia 76ers, a fix for the Portland Trail Blazers’ road jersey, a shorts and colour fix for the Charlotte Hornets’ alternate jersey and a couple of optional add-ons in the form of a new version of the NBA on NBC scoreboard and Playoff court updates.

You can pick up the mod here in our Downloads section. For more information, previews and support, check out the release thread here in the Forum.

The Friday Five: 5 Thoughts on Modding Culture

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We’ve come to another Friday here at the NLSC, which means it’s time for another edition of The Friday Five! In case this is your first time checking out The Friday Five and you’re wondering what it’s all about, this is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown.

NBA 2K13 modding is slowing down somewhat as we anticipate the release of NBA 2K14 on October 1st. As we prepare to mod a brand new game, as well as continue making updates for other recent NBA 2K titles and the last few PC releases of NBA Live, there are some aspects of our modding community and culture that I feel we need to examine and in some cases, consider making a few changes. This week, I’m offering five thoughts on modding culture here at the NLSC and looking at some ways that we can make our talented modding community even better.

1. Knowledge and resources should be shared

New NBA 2K13 Gym by JaoSming

A lot of our regular contributors already do this and that’s fantastic. We do have some very helpful people in our community who are willing to share their knowledge and even provide templates and other resources for other aspiring modders. Our own JaoSming has simply been killing it this year, with a host of video tutorials, templates and open source projects (more on that in a moment). A huge thank you goes out to everyone who is not only releasing their own work, but also helping others in the community to create their own updates.

However, we would definitely like to see more of the talented individuals in the community sharing their knowledge and expertise with their fellow modders. Tutorials can be time consuming to create and there can be difficulties when there’s a language barrier, so it certainly is understandable that some modders shy away from creating those resources. However, even a few basic tips and tricks or troubleshooting tidbits can be very helpful, not only for beginners but also experienced patchers who are looking to improve their technique.

Unfortunately, there have been situations in the past where certain modders have refused to share information about significant discoveries and breakthroughs, so that they may gain “fame” or create their own niche in the community by exclusively releasing a particular kind of update. Not only is this counterproductive in a community that is collectively trying to enhance the gaming experience, but it also means that if said modder abruptly leaves the community, there are no more of those updates and the knowledge is lost. That’s not something we want to see happen.

2. An open source approach could really benefit the community

JaoSming's Midnight Ballers for NBA 2K13 PC

This is admittedly a touchy subject, because we’ve had a long standing way of doing things in the community when it comes to using someone else’s work. In a nutshell, it has essentially boiled down to “Ask first, get permission and don’t proceed if you don’t receive permission”. To ensure a sense of common courtesy and that appropriate credit is given where it’s due, in years gone by the stance has been that everyone’s work is off-limits for others to edit and redistribute, unless they are asked first or pre-emptively offer their work as open source.

Now, because not everyone has the same point of view on this matter, we’re not looking to enforce an open source policy in the community. Moving forward, however, we’d like to strongly advocate and encourage that approach. Quite a few modders have adopted an open source policy already but anyone who really doesn’t want their work modified and redistributed would not be forced into going open source. In saying that, we’d like everyone to at least consider the potential benefits that an open source approach could provide: even better updates, complete update packs, quality full conversion mods and converted updates for other games, just to name a few. Appropriate credit would still be required of course and it may still be prudent to ask first in some cases, to show courtesy and good faith. Outright stealing work and refusing to give credit naturally would not be tolerated.

I do understand the objections to open source, considering my stance on people using the NLSC roster updates as a base in years gone by. Given the amount of time and effort that goes into them, it’s been frustrating to see some people take them, change a few ratings or make a couple of transactions and then re-release them without any sort of acknowledgement of my work or contact with me first. However, as it’s become more difficult to release the rosters as quickly or as often as I would like, I’ve reconsidered my position on the updates being open source and would prefer to offer them as a base even as I look to continue them, provided that my previous work on them is given a shout out somewhere. I’ll be talking a little more about that approach as far as the NLSC rosters are concerned in the near future.

3. We should allow our work to be included in compilations and bigger projects

Andre Igoudala & Deron Williams in the NLSC Roster Update for NBA Live 08

A good amount of modders in our community already adopt this stance and willingly contribute their work for use in bigger projects, or are happy to see them included in compilations such as “Best Of” packs. Referring once again to the NLSC rosters, I would not be able to get them done and have them be as comprehensive as they are without the fantastic art updates that I am provided with. As always, I’d like to send out a sincere thank you to all of the patchers who make contributions to the NLSC rosters. I’m also flattered to have been asked to contribute some of my other work to various projects over the years.

Some patchers are a little more hesitant to see their work used in compilations and other projects, which I do understand. I understand the concerns about work being misused or credit not being given where it’s due, but those are matters that can be resolved with a minimum of fuss and the benefits far outweigh the potential drawbacks. If you’ve made some retro player faces and someone else is working on a complete retro season roster, wouldn’t you like to see your work put to good use and properly enjoyed by everyone, yourself included? The Ultimate Base Roster is a good example of what a collaborative effort is capable of achieving.

This approach becomes even more important when a game is succeeded by a new release and fewer people are creating updates for the older title. With fewer active patchers and fewer updates being released, there’s a smaller selection of resources to be used in projects like current roster updates. If we want to keep games alive for people who aren’t rushing out to buy the newest title, then we need to share, cooperate and collaborate.

4. Whenever possible, prioritise and coordinate updates

LeBron James in NBA 2K14

While we don’t want to instruct people on what they can and cannot create, it’s always a good idea to take a look at what’s currently available and what needs to be done. For example, if there are already a couple of outstanding faces for LeBron James available to download, does there urgently need to be another? Or, would it be better to create some proper faces for missing players that need to be added to the current roster? Which jerseys and courts are the least accurate and which ones already have a spot-on update available? Questions like this allow us to better prioritise and create complete updates.

Again, we don’t want to instruct people on what updates they should be making or discourage anyone from making a particular update just because it isn’t unique. It’s fine if we have a few different updates for the same player, court or jersey. If you can provide an improvement on what’s already available then by all means, go right ahead. However, if there are already a few quality updates out there for a certain player, court or jersey, it’d be a good idea to take a look at updates that haven’t been made yet and are more sorely needed.

As far as coordinating these efforts, it may just be a matter of compiling a comprehensive list of required updates when a new game comes out or we’re aiming to update an old game for the new season. That way, the community will have a checklist to work from and a handy reference of what’s most urgently needed so that everyone can prioritise accordingly.

5. We want to see work added to the NLSC’s Downloads section

NBA Street 2K13 by JaoSming

A cheap plug for a feature of the NLSC? Perhaps, but there’s a reason we want to encourage this. We’ve had a lot of great updates go missing over the years because they’ve been hosted on other sites that have closed down, or been uploaded to free hosting and file sharing services that have either been shut down or have a policy of removing files after a set period of time. As JaoSming mentions in his tutorial video for uploading to our Downloads database, we’ve been around for a long time and we’re not going anywhere.

Our Downloads section is dedicated to files for basketball video games. We don’t remove any files unless there is a problem or we receive a request from the author. The upload facilities are free and only require an active NLSC Forum account, which also doesn’t cost a cent. You may upload as many files as you like, whenever you like; we do have a limit of 100 MB per file, though we can sometimes arrange a solution for larger downloads. You can use external links, though we certainly recommend hosting the file somewhere reliable. You can also edit your own uploads, adding and changing information or uploading new versions of a release as necessary.

Basically, we’d like to have a comprehensive collection of mods for basketball games and avoid seeing great updates disappear forever, now that we can provide public upload facilities and a Downloads database that’s integrated with our Forum, where modders are already posting their new releases. If you’re posting your work in our community, why not make use of our facilities? They’re there for your convenience and long term hosting needs.

That’s going to do it for this week. I hope that we can continue to grow and improve as a modding community, keeping these ideas in mind. Do you have any ideas on how we could improve our modding community, or any concerns regarding the ideas that I’ve discussed? Sound off in the comments below and feel free to take the discussion to the NLSC Forum. Thanks for checking in, please join me again next Friday for another Five.

Good News Regarding NBA 2K13 Patches in NBA 2K14

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Now that NBA 2K14 has been released on PC, we can all begin figuring out what work that went into last year’s game can be used in the new one. Thankfully, it seems that mostly everything art-wise created for NBA 2K13 will work in NBA 2K14 on PC. This means cyberfaces, uniforms, courts, stadiums, and other files work directly in NBA 2K14 without any complicated conversion process!

You can keep up to date on all of the known files that work in this Forum thread, and be sure to keep an eye on our Releases Forum and Download database for NBA 2K14, it is going to be a great year for patching!

NLSC Podcast – Episode #48

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NBA Live 14 news has been slow over the past week, but NBA 2K14 current gen is in stores now and we also got another glimpse at NBA 2K14 next gen, so there’s a bit to talk about this week. Join Arcane, JaoSming, Lean and myself as we talk 2K in Episode #48 of the NLSC Podcast!

  • NBA 2K14 current gen is out now. Two of us have the game already and thus have some early impressions to share.
  • Good news for the modding community as it appears art files from last year are 100% compatible! We discuss the work already being undertaken.
  • Has 2K Sports done a good job of marketing NBA 2K14 so far?
  • We react to the NBA 2K14 next gen TV spot and touch upon some of the community reactions as well.
  • What’s next in the preview season for NBA Live 14 and NBA 2K14 next gen?
  • Our panel members with NBA 2K14 have been playing as we’ve been recording, providing a few more impressions to close out the episode.

Click Play to listen to the show!

As always, we invite you to give us your feedback on this week’s episode, along with your thoughts on anything that we discussed. Have your say in the comments below or in this thread in the NLSC Forum. We didn’t have a listener mailbag segment this week but by all means hit us up with your questions and NBA 2K14 impressions for next week’s show.

NLSC Podcast – Episode #49

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NBA Live 14 news, NBA 2K14 impressions, modding talk, the NBA preseason and some other fun stuff. It’s Episode #49 of the NLSC Podcast featuring Arcane, JaoSming and myself, available to listen to now!

  • One of our eagle-eyed Forum members discovered an NBA Live 14 article that leaked via EA Sports’ UK website, providing info on on player motion. It’s since been taken down, but we react to it anyway.
  • An interview with GamingBolt has revealed that FIBA teams will not be making an appearance in NBA Live 14. Are we upset?
  • Why is Andrew still playing NBA 2K13 PC? Why did he buy it again off Steam when he already has the disc version?
  • JaoSming, on the other hand, does have NBA 2K14 PC. After a week with the game, he has more impressions to share.
  • A whole lot of modding plans are discussed, with JaoSming outlining the projects he’s got lined up.
  • The NBA preseason is getting us excited for another year of basketball. There’s been quite a few highlight plays so far, plus the long-awaited return of Derrick Rose.
  • We wrap up the show with some other NBA thoughts, including the supposed end of Lob City for Doc Rivers’ Los Angeles Clippers.

Click Play to listen to the show!

As always, we’d love to hear your feedback on this week’s episode, along with your thoughts on everything we discussed, either in the comments below or in this thread. Once again, we didn’t have a listener mailbag segment this week but we invite you to send in your questions, comments and NBA 2K14 impressions for next week’s show.


General File Additions – EBO Editor

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This isn’t a new release, but rather an old version of bokayo’s EBO Editor for the NBA Live series, which I’m uploading for archive purposes. This version of the tool should be compatible with Windows XP, Windows Vista and Windows 7.

bokayo
EBO Editor

Thanks to carlosggb for making it available.

NLSC Podcast – Episode #50

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We’ve hit another milestone as the NLSC Podcast has reached its 50th episode! Join Arcane, JaoSming, Lean and myself as we celebrate my birthday with our discussion of the latest NBA Live 14 and NBA 2K14 next gen news, more impressions of NBA 2K14 current gen and a few NBA related odds and ends.

  • Before we begin, we take a moment to reflect on the NLSC Podcast, 50 episodes on. As you might expect, JaoSming misses Leftos.
  • Ultimate Team has been confirmed for NBA Live 14, with pre-order bonus packs. We expect we’ll give it a look.
  • The soundtrack for NBA Live 14 is being revealed, one song at a time. What do we think of the tracks that have been unveiled so far?
  • The athlete lineup for NBA Live 14 has been announced and some new screenshots have been posted, so naturally we have to analyse them in minute detail.
  • Speaking of screenshots, the first proper screenshot for NBA 2K14 next gen has come out. Is the ball texture as impressive as NBA Live 14?
  • The big social media feature of NBA 2K14 has been announced: Locker Codes. The panel goes mild.
  • Andrew finally has NBA 2K14 on PC, so he can offer some initial impressions. We also finally have closure on the Saga of the Pre-Order & NBA 2K13 CD Key (sort of).
  • A few NBA topics are discussed including the Celtics’ new gameplan and some other preseason impressions.
  • We wrap up with a listener mailbag, in which you give us your thoughts on NBA 2K14 so far.

Click Play to listen to the show!

As always, we hope that you enjoy the latest episode and invite you to give us your feedback, as well as your thoughts on anything that we discussed, either in the comments below or in this thread in the NLSC Forum. Please also keep the mailbag submissions coming!

NBA ACTION 14 Mod for NBA Live 08 Released

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I’m a little late in posting the bulletin, but Devilish and company have released the initial version of the NBA ACTION 14 Mod for NBA Live 08! The mod completely updates NBA Live 08 PC for the upcoming 2013/2014 season including rosters, faces, jerseys and courts, while also featuring enhanced gameplay and animations.

You can pick up NBA ACTION 14 here in our Downloads section. For additional support, information and previews, check out the release thread here in the NBA Live 08 section of the NLSC Forum. Congrats to Devilish and company on the release!

College Hoops ’95 Mod v6.0 Released for NBA 2K12 PC

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RayHoops1 has released v6.0 of the College Hoops ’95 mod for NBA 2K12 PC. The mod, which features 30 ranked teams from the 1995 NCAA season and a handful of classic teams, now includes a custom soundtrack. For those who are unaware, all art is completely accurate and college fight songs have been added to the arena music.

Check out College Hoops ’95 here in our Downloads section. You can also drop by the release thread for additional information, previews and support.

Blacktop Revitalization for NBA 2K14 PC – 64 Courts

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To wrap up my pre-RED MC modding for NBA 2K14, I have released the foundations for the annual Blacktop Revitalization mod for NBA 2K14 PC. Since we are limited to a single street court for Blacktop Mode this year, I have decided to take advantage of this and create specific rosters for each individual court I have made in the past and will make in the future. Coupled with casual Street Gear by bigh0rt, this provides a very unique and customizable experience for Blacktop Mode.

To start off, you must download bigh0rt’s uniforms here, then you can pick and choose which courts you want in the new Blacktop Courts & Mods section of the NLSC Downloads database. If you have previously installed my Midnight Ballers mods, I’ve created a Starter Pack with only uniforms and rosters for all of those courts, preventing the need for you to redownload everything.

I hope you enjoy it, please check out the video mod review below for more information!

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